We'll See a More Successful MMO Than WoW One Day, Says WildStar Dev
"There’s a market out there that’s definitely interested in repeating the positive experience they’ve had with games in the past," says Carbine's Jeremy Gaffney.
Numerous MMORPGs have come along and attempted to compete with World of Warcraft, but none have managed to attract as many players--or get them to stick around for as long--as Blizzard's nearly 10-year-old game. Despite this track record, Jeremy Gaffney, executive producer at WildStar developer Carbine Studios, thinks we will eventually see an MMO more successful than WoW.
"There will be something bigger [than World of Warcraft] in our lifetimes," he told Develop. Gaffney didn't suggest WildStar, launching June 3, would be the game to manage this. He did however note that, at least player-wise, such games may already exist.
"There’s a market out there that’s definitely interested in repeating the positive experience they’ve had with games in the past," says Carbine's Jeremy Gaffney.
Numerous MMORPGs have come along and attempted to compete with World of Warcraft, but none have managed to attract as many players--or get them to stick around for as long--as Blizzard's nearly 10-year-old game. Despite this track record, Jeremy Gaffney, executive producer at WildStar developer Carbine Studios, thinks we will eventually see an MMO more successful than WoW.
"There will be something bigger [than World of Warcraft] in our lifetimes," he told Develop. Gaffney didn't suggest WildStar, launching June 3, would be the game to manage this. He did however note that, at least player-wise, such games may already exist.
When you shell out cash every month for an MMO subscription fee, it's fair to expect regular content updates. And where most MMOs simply add a new dungeon or two every few months, the devs of wildstar have more ambitious plans: update the game with a sizable content patch every single month of the year. Great news, fellow Nexus adventurers--the first of these updates, called The Strain, will go live the first week of July. And, as you might conclude from its name, it's all about dealing with the not-so-pretty effects of a deadly, rapidly-spreading virus.
That virus mutates everything it touches. From new mounts, which sport mutant eyes and sick-nasty pustule growths, to awesome Strain-tainted costumes and housing decor (complete with a gnarly-looking Sarlacc Pit), you'll have access to all sorts of awesome themed equipment. Oh, plus there's a new emote that makes a Chestburster explode from your body, so that's awesome, too. More importantly, the content update adds two new zones for level-capped players.
Despite the fact that wildstar
has just officially launched recently, there are more than 200 player-made
add-ons readily available for your using pleasure. What's an add-on,
you ask? Why, it's simply a mod that alters the game's default user
interface--typically in order to make it more customizable or
readable--without affecting the game's actual content.
Add-ons are wonderful tools for customizing the MMO experience, and playing around with the hundreds available can be a fun, satisfying task all its own. The hard part is figuring out which of the add-ons are the most useful, and which are just kind of garbage. I've been testing add-ons since WildStar's early beta sessions, and will continue to do so as the game matures. But for now, here are some of my absolute favorite add-ons that are available right at launch.
Add-ons are wonderful tools for customizing the MMO experience, and playing around with the hundreds available can be a fun, satisfying task all its own. The hard part is figuring out which of the add-ons are the most useful, and which are just kind of garbage. I've been testing add-ons since WildStar's early beta sessions, and will continue to do so as the game matures. But for now, here are some of my absolute favorite add-ons that are available right at launch.
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