At the first glance, Wildstar is no different from the other games of
the genre. The main source of inspiration was, of course, World of
Warcraft, because many workers of Carbine Studios previously worked on
the Blizzard’s MMO. In the game, however, some pretty original solutions
were used. The innovative character development system that allows you
to run the game to your liking is particularly noteworthy. In addition
to the selection of race and class, the player must one of the paths of
specialization. There are four roads – fight, collecting, construction,
and exploration. Development of the representatives of the different
paths depends on actions taken by the player. For example, warriors are
rewarded for defeating enemies, and those who chose exploration receive
experience for exploring the world and discovering new lands. Thanks to
this solution, the game does not favor any play style. In addition, the
gameplay is varied by randomly generated challenges that allow you to
get additional perks for your character.
What’s better than unlocking that devastating new spell, or crafting your first piece of armour, or tearing your eyes from the monitor to speak to your girlfriend for the first time in days? It’s that sweet, sweet feeling of a 22.5% increase to out-of-combat movement speed.
But Carbine Studios have somehow managed to make that familiar feeling even sweeter, injecting raw cane sugar straight into the veins of the mount experience.
In a continuation from the genius housing system, mounts are also heavily customisable. We’re not just talking about shitty low-res emblems either, you can add objects to your mounts as easily as adding a decoration to your house, and they range from cool, to very silly. If you want to put a bowl of noodles on the tail of your lizard mount, go for it, and worry about the messy consequences later.
WildStar remembers what it was like back when you had to actually work towards things in games though, so don’t expect your mount to be handed to you on a plate from the beginning. If you want one straight away at level 15, you’re gonna need to budget wisely from the start (a task made very difficult by the temptation of housing). Of course, this just makes finally getting your mount that much more rewarding.
Also, you can ride around on a hoverboard. Oh, sorry. You haven’t immediately left this page to purchase WildStar yet, I can’t have made myself clear enough. You can own a hoverboard. You can be an intergalactic Marty McFly. Better, in fact, because WildStar’s hover-boards don’t shit themselves when they travel over water.
An MMO should always provide players with something worthwhile to work towards, and WildStar’s crazy, customisable mounts are reason enough for anyone to start budgeting their gold.
There's one secret that WildStar has to anyone unfamiliar, and
that's that it's not easy. This might come across as a colorful and
light-hearted game, but it's more punishing than you can possibly
imagine. Chances are your group will wipe multiple times on the very
first dungeon you enter, and you can consider yourself fortunate if you
manage to complete it. By level 20 regular monsters require careful
skill rotation and movement. If you get lazy you'll find yourself dying a
lot. This difficulty permeates itself throughout the leveling
experience, and into endgame where content feels much different than
other contemporary MMOs. This isn't a game that necessarily tries to
hold your hand, it makes you fight and earn not only your levels, but
your gear. For hardcore players and raiders, this is great news. For
casual gamers, well, they'll either need to be patient or constitute why
they're playing the game.
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