2014年7月1日星期二

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In WildStar, In Wildstar, players end up on the planet Nexus which was once inhabited by a very advanced and powerful race that eventually disappeared for unknown reasons. The colorful comic-like graphics remind of WoW and many other MMORPGs that use a similar visual style. A special feature of Wildstar is the choice of a so-called path that makes sure players will be able to use their favored playstyle and experience the ideal contents.
No matter if you are Warrior or Esper, you would need a lot of WildStar Platinum to gear up for battle and housing. Double Jumping, sprinting and dashing would be fun. But with high end items, you can enjoy much more in the fight. If you do not have supporting items to start, then come to us for cheap WS Gold.
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Taking it out of the context of this era, WildStar could be considered a revelation

WildStar, the brand new MMO from NCSoft and Carbine Studios, is a mere day away from full general release. As a total noob to the MMO genre and a lover of most things sci-fi, I thought I would dive headfirst into the new game and document my experiences as a first-time MMO player in a brand new title. Welcome to The WildStar Diaries: Tales From The Nexus.

Taking it out of the context of this era, WildStar could be considered a revelation. Its bright colours, stunning vistas of cartoon plains, sherbet glaciers and candy floss clouds are eye-wateringly gorgeous. The combat is fast-paced, filled with skill-shots that draw one’s attention away from the hot key bashing. And every inch of the game is filled with diversions.

It takes the foundations laid down by World of Warcraft almost 10 years ago — a game that the founding members of Carbine helped build — and throws in a bit of the skill-based combat that modern MMOs have started to favour. The result is a refined game that epitomises the model that started with WoW.

Players are dragged from one side of the map to the next by loosely connected quests that rarely involve more complicated objectives than kill something or click on another thing. Larger than life characters, Pavlovian trickery and a stunning setting draw attention from the fairly mundane route that all players follow.




The smokescreen of charm and comedy hides the fact that few quests in WildStar deviate from a format that was becoming exhausting and trite years ago.

There are some terms in the guide, as well as in the game, which may be new to beginner MMO players.

DPS - A character designed to deal a lot of damage.

TANK - A character with a lot of endurance, who can take the damage.

HEALER/ HEAL - A character whose job is to heal other group members.

Mob - A monster.

Skill - A spell that you use.

Rest XP - Experience that you gain when you're not playing.

Taunt - A skill that provokes the enemy to attack you instead of other members of your group. It is one of the most important skills of a tank.

2014年6月30日星期一

WildStar developer Carbine lays out an attractive stall with its sci-fi Wild West mash-up

WildStar developer Carbine lays out an attractive stall with its sci-fi Wild West mash-up, but can it take on the kings of the MMO genre? Dave Cook gets stuck into the beta to find out.

I’ve just strolled into a Dominion encampment swarming with robotic footsoldiers and explosive auto-turrets to help liberate the snowy Northern Wilds from the empire’s oppression.

Basic grunts fall screaming one by one as I cut through them with ease using my aqua-tinted blade, while mortar bombardments explode all around my bearded warrior. I fight my way up a hill towards the last of the hostile army, only to be met by a towering Megabot that stomps through the tree line unexpectedly.

WildStar is an MMORPG. Other games of late have almost shied from the title, but Wildstar makes no bones about what it is, how concerted an effort it is to appeal to a particular sort of gamer. I can respect that: at least it’s not pretending to be something other than it is, unlike some of its recent peers. If you say “it’s another MMO” to it, it will look you square in the eye and say “yes, yes I am, what of it?”



This is a game where you’re constantly presented with a legion of things to do, numbers to increase, boxes to tick, things to collect, factions to impress, points to earn, monsters air-dropped in to battle without warning and/or preferably all of the above simultaneously. It might even be too much, too overwhelming in its parade of sideshows. It’s difficult to gauge this even after a solid afternoon of playing with a recent build, partly because I was dropped straight in to level 6 and partly because my motives in playing a game at a press event are so different to my motives in my playing a finished game privately.

WildStar comes positively bounding into the fray. It knows what it is, who it’s for, and where its strengths are. It isn’t working overtime to try and fix what’s wrong with the MMORPG, or trying to push some kind of grand narrative vision. Instead, it’s focused on doing what MMORPGs already do best, just doing it that little bit better, with a few twists on the side.

It’s hard to discuss any new MMORPG without mentioning World of Warcraft, and WildStar doesn’t make that task any easier. While WildStar’s vibrant cartoon visuals are more lushly lit and beautifully detailed than those of Blizzard’s aging behemoth, they’re still clearly indebted to them, and the overall look and feel is very WoW.



2014年6月27日星期五

When it comes to the lore of WildStar, there are three story arcs linked together

WildStar has you selecting one of four professions (of a sort). You collect resources as you move through the world and then deposit them in predesignated areas in order to build machines that provide bonuses to you and everyone else. You can also reanimate plants, repair broken items, and the such, and it's fun to feel like bringing life to the world. As a result, these interactions become needless busywork, but you still greatly enjoy how you can contribute to other players' enjoyment and success by frequently stopping and collecting vital resources.

When it comes to the lore of WildStar, there are three story arcs linked together. At the base level, you have the storyline for the immediate region you're in. The regional stories are then linked by the story arcs for the larger zone areas. Finally, you have the all-encompassing worldly story arcs that connect everything.

For the most part, the quests are about what you'd find in any other MMORPG. Talk to an NPC, then go find the item, person or place he's looking for. There aren't any FATE battles that you might see in Final Fantasy 14, or anything to really mix up the monotony of questing. The quests do start to get a bit more varied a your level reaches and exceeds 20, and it's likely that endgame content will be much more appealing, but the grind to get there is fairly basic at the moment.

 
In the game you can find words which may be unknown for the beginning players. That's why all those notions are explained:

DPS - character who deals a lot of damage.
TANK - character who must survive damage and keep monsters on himself.
HEALER/HEAL - character who will heal other members of the team.
Mob - a monster.
Skill - particular character's ability.
Taunt - skill which provokes enemy to attack you. One of the most important skills of tank.
Buff - enhancing skill lasting some particular time.
Debuff - weakening skill lasting some particular time.
Tradeskill - paths of Crafting, like for example Mining
PvE - player against AI.
PvP - player against other players
Adventure - PvE instance where you make some choices from time to time.
Path - it's chosen during creation of the character. You can choose one from four.

2014年6月26日星期四

WildStar infuses amazing stylized art with the latest technology to create a stunning visual experience

WildStar is an MMORPG set in a science-fiction / fantasy universe, taking place on a newly discovered planet called Nexus. The player will choose their faction between Dominion or Exile and learn about the planets former inhabitants, the Eldan, who have mysteriously vanished from the planet over one thousand years ago. Although the Eldan have vanished, whatever caused them to disappear still lingers on the planet.


WildStar infuses amazing stylized art with the latest technology to create a stunning visual experience. Set on a wondrous alien world, WildStar delivers a wild and mysterious adventure among the ruins of an advanced civilization - allowing you to play the way you want to play while experiencing an unprecedented level of exploration and discovery!

WildStar's business model is a hybridized. Carbine Studios will sell a monthly subscription for $15, while you can also use an in-game item called C.R.E.D.D. to earn game time. You can do this through buying it from other players using in-game gold or you can purchase it directly from Carbine Studios at the WildStar website for $20.

Fire up your starship and set the course to Nexus in Wildstar! The legendary homeworld of the long-lost Eldan civilisation has just been discovered and everyone in the galaxy is blazing a trail to the planet to uncover its many secrets. The powerful interstella empire known as the Dominion has claimed Nexus and all of its treasures, declaring war on the renegade Exiles who now call the planet their home. But as the war for control of Nexus heats up, an evil force is reawakened… turning this epic adventure into the ultimate fight for survival.



It's an ambitious concept derived from mountains of research about what people want from an MMO.

You won't all follow the familiar path of combat up through levelled ranks. You can pick to be an Explorer, Soldier, Scientist or Settler, and each will have its own very different gameplay pursuits and goals.

WildStar also rewards players for upping the challenge and, for want of a better phrase, taking on too much at once. WildStar takes place on the planet Nexus in a future fantasy world. The art style is clean, cartoon and, dare I say it, reminiscent of the omnipotent World of Warcraft.

If you're the kind of MMO player who couldn't give a hoot for world lore, nosing around distant caves or building communities, WildStar reckons you'll want to tread the path of Combat. Pick this one and your character, no matter their race or class, will be able to activate Horde Holdouts scattered across the world.

Basically, doing this provokes an on-the-spot public quest involving swarms of monsters eventually escalating to a boss fight. This means experience, loot and bloodshed, and none of that namby-pamby readin' or boring searchin' stuff. FIGHTFIGHTFIGHT. None of that grind either, in theory, but instead a series of intense battles activated at your behest.




2014年6月25日星期三

WildStar uses the bold colours of Warcraft, but layers on the cartoony excess even more heavily

WildStar is a game about controlling a fantasy character (though actually, the troubled world of Nexus is one of both magic and high technology, its former rulers the Eldan having departed in mysterious circumstances) from a third-person perspective in an online world full of other players, fighting angry monsters in the hope of experience points and loot, and pressing number keys to activate special attacks.

Yep, tropes are tropes. It's also a game that offers you a theoretically profoundly different experience and even a different vision of itself, depending if you gravitate towards fighting, exploring, collecting or socialising.

If you're the kind of MMO player who couldn't give a hoot for world lore, nosing around distant caves or building communities, WildStar reckons you'll want to tread the path of Combat. Pick this one and your character, no matter their race or class, will be able to activate Horde Holdouts scattered across the world. 



Focusing in on this sort of combat is one of a handful of genuinely pinchable ideas that WildStar has added to the standard MMO design, in fact. That's how this sub-set of games often seems to evolve: you get new fiction, new lore, and new heroes each time, but what really matters are the little quirks. Nobody really dares deviate from the Warcraft template too much unless they're planning something really drastic or niche, so games become defined by the neat touches and clever embellishments. A stronger emphasis on telegraphing templates to add an extra spatial zing to battles? That sounds smart, and it turns out to be a good idea. Elsewhere, now that WildStar's lurching towards a 2013 release, we're starting to see other tweaks, too. Alongside the introduction of 'paths', a system that sees you picking a playstyle as well as a class and race and faction - focusing on exploration, say, or social stuff - PvPers can look forward to something called Warplots, which brings other games' housing systems into the mix in huge shared battlegrounds where groups can really put their stamp on their surroundings. That sounds pretty smart too, as does the plan to provide regular - monthly, hopefully - story content updates for end-gamers who have hit the level cap.



WildStar uses the bold colours of Warcraft, but layers on the cartoony excess even more heavily. The development team at Carbine describes the game as being "high personality" above all else, and in an area like this you can really see what they mean. Deradune's all savannahs and cliffs, golden grasses giving way to fat honey-coloured crags. The trees have wide canopies supported by trunks that trail and bunch like tentacles, and the buildings resemble exotic glass bottles flung into the sand of some day-dreamed beach.

2014年6月24日星期二

WildStar Game Combat: The combat in Wildstar is very dynamic

With its bold visual style, intriguing interplanetary setting, and charming personality, WildStar is shaping up to be one of our most anticipated titles amongst the many MMORPGs on the horizon. Carbine Studios is doubling down on a bunch of innovative concepts that should spice up the familiar MMO formula, including a biggie: Paths. This life choice is but another facet in the process of character creation, but it feels even more important than race and class. That's because Paths aim to fulfill all the less-obvious needs that players have as they spend hours upon hours in a virtual world. Things like the curiosity of collectors; the need to explore; the desire to create a community; the will to slay any and all enemies.

WildStar is described as a 'future fantasy MMORPG' and takes place on a planet called Nexus. Once the home of the Eldan - a powerful race skilled in magic and technology - the planet is up for grabs after the Eldan suddenly vanished like a fart in a tornado. So the general idea is to stake a claim on Nexus.



The combat in Wildstar is very dynamic and there's no time for standing in one place. No matter if you're are a tank, a DPS or a healer, you always have to be on the move. The most important skill for evading attacks is "dodge", which you can use twice in a short period of time. If you use up all the charges, you have to wait until the bar is full again. You can see the icon of that skill right next to the health bar. The number indicates how many dodges you can still perform. The battles aren't easy, but you will get used to them quickly.

The authors have made sure that every type of monster has different set of skills, so you never know what to expect when fighting against a new enemy. Playing as a tank, you can survive a lot of damage, but that doesn't mean that you shouldn't try to avoid hits. Especially when fighting against bosses, you should dodge their skills, because once hit, it can cost you even a half of your health bar.



Mobs have various skills. Sometimes they breathe fire, continuously dealing damage. Sometimes they aim at you for a given amount time and if you don't dodge in the last moment, you will be hit. Every fight is unique and a constantly varying range of skills is a standard in this game.
Sometimes the enemy blinds you. Your screen then turns black. The best thing you can do in such situation, is to perform a dodge to the side or stun the mob before it changes position. If the mob dazes you, it is best to stay in one place and continue hitting. If you try to move, you will notice that your movement keys have been mixed and you may not know which one to use.